(https://www.yourvoice.com.au/). Types of games and Australia's video game playing population Industry statistics Developments in Australia's video game industry What should Australia's video game industry look like? This year the report showed that 47 per cent of all players were female, compared to 46 per cent in 2017 and a consistent 49 per cent in 2011–2015. According to Bond University and the IGEA the average Australian gamer is me! 98 per cent of Australian homes with children under the age of 18have a device for playing interactive games; 2. Share of video game usage in Australia 2017 by genre Published by Christopher Hughes, Aug 28, 2020 This statistic shows the share of video game usage in Australia in 2017, by genre. According to the survey, the average age for an Australian gamer is now 32, compared to 36 for the whole population, and 75% are 18 or older. I here you, i play a lot less than i use to. "We've seen it in movies, we've seen it in theatrical plays. Certainly not playing as much as i used to due to just don’t have time anymore with life responsibilities. Now im lucky if i play an hour a week nights and a few hours on a weekend. With 67 per cent of Australians playing video games, and 97 per cent of households with children having them, this week's episode of Insight asks, “how much is too much? Participation in cosplay and attendance at gaming events among those surveyed climbed too (28 percent from 26 percent), but the figure was within the survey’s margin of error. In fiscal year 2016-17, revenue from Australian game developers was approximately $118.5 million, 80 percent of which was from overseas sales. While there's always talk about parents being concerned about children playing, 89 per cent of parents surveyed said they were familiar with the parental controls on consoles, and 59 per cent play with children in the room. Though the average age of gamers had steadily risen from 24 years old in 2005 to 34 years old in 2015, that seems to have now levelled out with the figure sticking at 34 for this year. Scientific studies have found no link. It only draws on people who are a member of this online community – so it’s already well skewed towards the internet savvy. 95% of Australian homes have at … The study has a margin of error of 2.3–3.3 per cent. }. For example, a study of households in 2015 conducted byProfessor Jeffrey Brand and Mr Stewart Todhunter for the Interactive Games andEntertainment Association (IGEA) found that: 1. 68 per cent of Australians play interactive g… The statistic shows the digital sales of the video gaming industry in Australia from 2013 to 2018. I remember playing like 4 hours every week night then all day Saturday. That’s just over 16%, although the more interesting stat for me is the similarity between NSW and QLD in the total number of studios (40 to 31 respectively). Forgive me for being cynical, but the whole report is just a marketing exercise. I would kill for another Mass effect type universe or game similar to Dragon Age. Average play time for Australian women has fallen as well, down to 71 minutes a day from 77 minutes last year. See the relevant quote here – https://imgur.com/a/ySCFdy7. Digital games on the rise: The number of Australians playing games on a tablet device doubled to 26% in the last two years. 6 in 10 young people have played these games; Anonymity is an important aspect of online gaming. 1 in 2 young people have played with people they have not met in … }. Online multiplayer gaming is a very popular activity for young Australians. By subscribing you agree to our Terms of Use and Laut einer aktuellen Umfrage spielen mehr als 40 Prozent der Deutschen Computer- und Videospiele.In der Altersgruppe der 14- bis 29-Jährigen beträgt der Anteil der Videospieler sogar über 70 Prozent. Aussie kids play around 100 minutes a day on average, while working age adults play an average of 83 minutes a day (down from 89 minutes). Couple friends have Vive headsets and PSVR headsets, got one myself which doesn’t get used much but am excited about its future with it getting better. Almost half of Australians play games on their smartphone, but game consoles are still used by 63% of households and the majority of Australians. Video Game Addiction Stats. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"video games australia demographic average age male female","article-tags":["au","australian games industry","feature"],"native":["null"],"aggregate":["au","australian games industry","feature"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"1"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-1"} ); Just look at trump. Do video games trigger violent behaviour? “The Your Voice panel is an online community that provides members a way to voice their opinions on current affairs, products, and services… and you will be rewarded for your time.” Official census results didn’t poll how many Australians were gamers; it polled how many people were involved in designing games (along with websites) and interactive software. With high rates of video game use taking off just over a decade ago, video game addiction statistics and studies have yet to show the whole picture. Aussie kids play around 100 minutes a day on average, while working age adults play an average of 83 minutes a day (down from 89 minutes). }. if (typeof siteads.queue !== 'undefined') { The executive summary from Bond University’s latest study into the Australian gamer was released midnight Sunday morning, with this year’s survey polling 1210 households across Australia and 3228 people in total. The statistics tell a stark story of destruction of value. stats. Participants for the study were randomly selected from the Nielsen Your Voice Panel, representing 1210 Australian households and 3228 individuals of all ages in those households. Sydney, Australia – 21 July 2019 – The Interactive Games & Entertainment Association (IGEA) has today released new research into the power and impact of video games in Australia, revealing that over two-thirds of Australians play video games and 91 per cent of households own a video game device. In total 91 per cent of Australian households have a device on which games have been played. Also the question is kinda wrong, as most of those people would mainly use it for VR porn or 360 videos and that kind of content. Alice is a freelance journalist, producer and presenter. We also ask that if you game yourself or if you have family members that play video games, you consider their habits and health with gaming as well. So much lore and so much to delve into. Hussain (2009). Also the question is kinda wrong, as most of those people would mainly use it for VR porn or 360 videos and that kind of content. The Interactive Games and Entertainment Association just released 2017’s figures on video game consumption in Australia – $3.23 billion, holy wow. The video game industry is constantly evolving and inspiring innovation. The average daily play time for men and women in Australia is more than one hour. Now that there’s less talk about virtual reality being the future, it wasn’t a surprise to see that only 21 per cent of households have a player who has used a virtual reality headset. More than two thirds of Australians play video games, including 62 per cent of all working age adults, according to new data from the Interactive Games and Entertainment Association. Conclusion. He has written for ABC Technology & Games, games.on.net, PC Powerplay, Techly, Gizmodo Australia, Lifehacker Australia and more. Same goes for having a Samsung S”?” with one their ‘proper’ mobile headsets. Yes, I wish to receive exclusive discounts, special offers and competitions from our partners. But the persistent theory is back in the headlines following mass shootings in the US cities of El Paso and Ohio. Seriously? Also PSVR has sold pretty well, and then you start getting to the PC based headsets. Before would be 3-4 hrs on weeknights and 8-10 on weekends. Now you can get the top stories from Kotaku delivered to your inbox. if (typeof siteads.queue !== 'undefined') { Alex Walker is the editor of Kotaku Australia and is known for his work covering video games, industry issues, technology and esports. The video game industry will naturally defend its creation of violent games. 21% say they had a VR headset? O statistically this would show with both growth and time spent.. And games also don’t excite me as much, not because im getting older just because they dont make games like they use to. The Digital Australia study, an annual look at the way Australians are playing video games, was released today. Australian men are only playing 89 minutes on average a day, down from 98 minutes last year. Sizing up the future for Australia’s video game industry February 28, 2016 7.04pm EST. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"video games australia demographic average age male female","article-tags":["au","australian games industry","feature"],"native":["null"],"aggregate":["au","australian games industry","feature"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"out-of-page-mobile","provider":"google-dfp","element_id":"ad-slot_out-of-page-mobile_section-index-1"} ); Cough… that has less to do with polling and more how their electorate/voting system works.. which iirc has a “weighted votimg” system.. ie some votes are worth more than others leading to Trump being president even though he actually “lost” the popular vote count.. ie. It still is not as clear as if you had some very HD stuff playing normal, but the extra factor of being able to look around and the scene surrounding you makes up for that. In comparison, 77 per cent of all households had someone who used augmented reality, which is a lot more accessible and a feature in games like Pokémon GO and Harry Potter: Wizards Unite. The average daily playtimes for male gamers was 89 minutes, the report found, while female gamers played for an average of 71 minutes per day. Polling has be proven not to work. And what is Your Voice? Now for what I was originally gonna say.. it kinda makes sense when you think about it.. theres a lot of older generation gamers now and unlike other forms of entertainment where we drop off from age most gamers dont stop gaming all together.. they just start to reduce time spent on the hobby due to RL commitments. Digital Australia is a biennial report charting the consumption of video games in Australia. I would love it if so many people really were into gaming! Australian men are only playing 89 minutes on average a day, down from 98 minutes last year. A study appearing in the medical journal Pediatrics, conducted by research scientist Douglas A. Gentile, Ph.D., examined video game usage rates of 3,034 children and teenagers. Video game addiction statistics from this study revealed the following: 1. Parents like to play: 81% of mums and 83% of dads play video games. because everything will look like ass (hehe) due to bad pixel density and bad lenses in the headset. One change from last year’s survey is the increase in virtual reality adoption. Forty-one percent of people who play online video games admitted that they played computer games as an escape from the real world. Instead of “two thirds of Australians” it should be “two thirds of people who have signed up to fill in online surveys for rewards” (https://www.yourvoice.co.nz/). I’m not following, how do you figure that? Other gamer demographics include: 64% of the U.S. population are gamers; The average male gamer is 33 years old. Online video game addiction statistics show that anywhere from 1–10% of gamers have compulsive addiction issues. Video Games are defined as fee-based video games distributed over the internet. From simple one-time purchases and single player experiences to full-priced and free-to-play games, the gaming industry has been completely reshaped throughout the last decade. 2.3 The results of research and various surveys were provided to thecommittee indicate that a large number of Australians play video games forentertainment. That’s up nine per cent from 2016. I know plenty of people who dont really game at all who have the phone VR headsets because they were free or very cheap and they just wanted to see what the fuss was about. More than two thirds of Australians play video games, including 62 per cent of all working age adults, according to new data from the Interactive Games and Entertainment Association. Are many people using VR sets for porn because i tried it once and it was horrible, even started laughing about how bad it was. The researchers classified seven percent of these gamers as “dependent”. Then going further, If it was how many have an “actual” VR headset im sure it would have been like 2-3%. Although a lot of people think of gamers as teenage boys, the Digital Australia 2020 report showed that 78 per cent of Australian players are adults aged 18 or older. The study noted that 59 percent of parents surveyed play while their children are in the same room. Which is probably why the IGEA like the results so much to publish them. video . The report also looked into why people play video games, with 74 per cent of respondents saying games contributed to their emotional wellbeing, and 67 per cent saying they helped maintain social connections. Also, think not as excited with games these days. Funny, for me it’s around 12 hours a day. A survey completed in 2017 indicated that game development in Australia employed 928 people. That would of course be including the $10 chinese plastic ones for phones, the literal cardboard google cardboard also for phones, etc. The video game industry in Australia is worth $2.96 billion annually as of 2017, inclusive of traditional retail and digital sales. Retired Australian gamers play for just shy of an hour a day on average, and 78 percent of Australian gamers are over 18 (up from 77 percent from 2018’s survey). Am actually interested in the number here. more ppl voted clinton but Trump votes were worth more xD. If it asked how many people ‘gamed’ with their VR headsets im certain it would be below 10% • 8,500 Australians are directly employed in the video game industry in 2007 Digital Game Development Services, Australia, 2006-07 [Australian Bureau of Statistics] About the Author In Australia’s online population, 44% of men and 42% of women play mobile games, 28% of men and 15% of women play console games, and 33% of men and 20% of women play PC games. The statistics don’t lie, Australians are a gaming force Posted July 25, 2017. This means nothing anymore since phone gaming became a thing. The demographic split between women and men inched closer to parity (53/47 male/female this year, compared to 54/46 percent), and average daily play time for all Australians of all ages is 81 minutes, down from 89 minutes in last year’s report. It features all the statistics that you might expect from such a survey. “Participants were drawn randomly from the Nielsen Your Voice Panel in February 2019”. Enter your email below. The latest survey on the demographics of the average Australian gamer, conducted by Bond University, has found that two-thirds of Australians play video games in some form. Average play time for Australian women has fallen as well, down to 71 minutes a day from 77 minutes last year. Young people 8 to 17 years. The number could be just VR headsets in general which some come with phones. However, the study didn’t specify whether that was a high-tech headset like the Oculus Rift or PlayStation VR, or simply a Google Cardboard headset. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"video games australia demographic average age male female","article-tags":["au","australian games industry","feature"],"native":["null"],"aggregate":["au","australian games industry","feature"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"2"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-2"} ); Because it went up after 5pm on a Sunday and I usually don’t work weekends (and I have no idea why it didn’t auto go up, and I’m not really going to investigate this late on a Sunday if that’s OK), I definitely play less. So it’s not as if study is based on a randomly selected subset of the general population. Unter dem Begriff Gaming wird die Nutzung von digitalen Spielen, also Video-, PC-, und Online-Spielen, zusammengefasst. The average age of the Australian gamer remained steady at 34 years. Australia: Revenue in the Video Games segment is projected to reach US$637m in 2020. Now its on par with 1 hr a night if i am lucky and 1-2 hrs on weekend. The gender split for gamers was essentially 50/50, as it has been for around a decade. Probably just getting old. Interestingly 42 per cent of people aged 65 years or older play games, with many in that age category saying that they played to keep their minds active. But a phone with a 1440p screen and a headset with slightly better lenses, well then it becomes a lot clearer. The average length of time spent pla… Gaming is the biggest entertainment medium on the planet and Australia is no exception. What was interesting about that, though, was that while men under 50 play more than women the same age, women between the ages of 60 and 75 play much more than men in that age group. The average female gamer is 37 years old. That has really surprised me. A bigger breakdown of the results will be presented at a series of conferences over the next fortnight, but the full report can be viewed online here. Across 31 studios, around 239 full-time or part-time staff are pulling income making something to do with video games in the state. Chapter 3 - Government support for the video game industry : The former Australian Interactive Games Fund Current Commonwealth support State government support Government support available in … Another major concern for parents was lootboxes, with 41 per cent saying they were somewhat or very concerned about them. Over the last week I would have played for 4 hours. Now in its 15th year, the IGEA's biennial Digital Australia report — produced in conjunction Bond University — gives the fullest picture of who is playing games in Australia and how that’s changed. 25 percent of those polled play games with their partners online, and 89 percent were familiar with parental controls for gaming devices (up from 81 percent last year). Plus don’t forget for several Samsung flagship releases in a row they were giving away the headsets too. The video game industry grew about 10% in 2018 so to say that it will grow a similar amount seems to make sense. Country Australia - Category Gaming - YouTube channels are sorted by number of videos they uploaded during the last 24 hours. An overlay pop-up ad on the actual demographics pic that completely covers unless u scroll down and then shrinks to a mini banner covering the bottom part of it? But if you compare this with the official census results you get a really different picture (20% of males and 7% females are, roughly speaking, gamers). Although the study has only been tracking broadband limits since 2017, there was a big increase in people saying they didn’t download games over home broadband to avoid going over data limits (58 per cent in 2019 versus 33 per cent in 2017). 21 percent of households surveyed had a virtual reality headset, up from 16 percent last year. Industry experts and some scientists are of the opinion that the games are safe, as young adults are old enough to be able to distinguish fantasy from reality. Privacy Policy. You clearly have no idea how polling works. Country Australia - Category Gaming - YouTube channels are sorted by number of videos they uploaded during the last 24 hours. Let me explain… Yesterday saw the release of the IGEA Digital Australia Report for 2018. This was also the case with downloading over mobile data (70 per cent in 2019 versus 51 per cent in 2017). Youth and online gaming in Australia. Interesting numbers, but how this is in any way representative of the general population I have no idea. I doubt many people with it use it all the time, but its definitely a bigger use than gaming on one of the phone VR headsets (as there is basically nothing even close to good). We look at the latest Global Gambling Statistics: Comparing revenue, popular games & personal data to discover the world's best Gambling nations in 2020. if (typeof siteads.queue !== 'undefined') { Even so, younger people are well-represented, with 94% of children aged 6-15 playing games regularly. Published by Christopher Hughes, Aug 14, 2019 The statistic shows the physical sales of the video gaming industry in Australia from 2013 to 2018. The authors claim that the addicted gamers used video games to modify their moods, demonstrated tolerance, and showed signs of relapse. Esports viewership rose from last year (41 percent from 33 percent). More than half of the research participants believed games promote creativity in school students, at 60 per cent. "I don't think video gaming is the leading factor," president of the Australian e-sports association, Darren Kwan, told A Current Affair. The VR porn is mediocre at best if using a 1080p phone and a cheap cardboard/chines plastic VR headset. To 71 minutes a day 8-10 on weekends Video-, PC-, und Online-Spielen,.! The relevant quote here – https: //imgur.com/a/ySCFdy7 back in the state research various... A margin of error of 2.3–3.3 per cent from 2016 be 3-4 on. With 1 hr a night if i am lucky and 1-2 hrs on weekend remained! Might expect from such a survey report is just a marketing exercise 34 years is the increase in virtual headset! 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